No luck :( I think it handled the cube projection textures better... but it still exports wierd. (the textures stretchand distort in places)
*quick add*
Oh, I just found out a way of doing what I wanted...
not the most quick or conveniant way... but it works..
I exported to *.obj
Opened in wings3d an inverted the model to fix the ways the normals were facing...
Then I re-asigned the textures, one-by-one...
then lightmapped them... *ta-dah* a level good enough for my simple tests
*quick add*
Oh, I just found out a way of doing what I wanted...
not the most quick or conveniant way... but it works..
I exported to *.obj
Opened in wings3d an inverted the model to fix the ways the normals were facing...
Then I re-asigned the textures, one-by-one...
then lightmapped them... *ta-dah* a level good enough for my simple tests