One Eyed Jack,
I have already reported this bug. It works fine in opengl, but not DX.
Which is exactly the behaviour of the other (multi canvas) bug. Works great in OGL, deadly in DX7.
Neil
I have already reported this bug. It works fine in opengl, but not DX.
Which is exactly the behaviour of the other (multi canvas) bug. Works great in OGL, deadly in DX7.
Neil