broken sword 3 worked on my old P2 400 fairly well too, which impressed me.
Some of my ex co workers are using renderware with a custom 3DS Max art pipeline, and they really like it. The engine we used before that has a Max and Maya pipeline that was much like B3D pipeline only with some shader support, and that was good and the renderware one is supposed to be better.
The engine used for the kate archer games isn't bad and one of the cheaper commercial engines out there. No One Lives for ever series. Monolith engine or whatever its called.
Costs $10k for a commercial license. Not bad really. Cheaper than Torque for Xbox live indie games, and a much better engine too.
Their next gen engine is the one used for FEAR.
Some of my ex co workers are using renderware with a custom 3DS Max art pipeline, and they really like it. The engine we used before that has a Max and Maya pipeline that was much like B3D pipeline only with some shader support, and that was good and the renderware one is supposed to be better.
The engine used for the kate archer games isn't bad and one of the cheaper commercial engines out there. No One Lives for ever series. Monolith engine or whatever its called.
Costs $10k for a commercial license. Not bad really. Cheaper than Torque for Xbox live indie games, and a much better engine too.
Their next gen engine is the one used for FEAR.