Thanks guys.
I tried a truck, but it looked out of place with the cars. I found a great looking limousine model I could use too, but it looks exactly the same as my extended cars :/
Heh, yeah I forgot about my bits of coal. I'll see if I can do something about that. Since it means a re-render, I may see if I can do something about the repetitive texture tiling on the ground at the same time.
I'm guessing you had the sound volume quite low? It starts up the engine as soon as you put the car in place, but there is a pause before it starts moving so that it fits in properly with the sound. With the sound turned off, it will seem like a pause, I guess, but with the sound on/up it makes perfect sense. Hopefully anyway.
how about using "trucks" or a "limo" for the longer cars?
I tried a truck, but it looked out of place with the cars. I found a great looking limousine model I could use too, but it looks exactly the same as my extended cars :/
But I still hate those bits of coal (plants) around the pavement - make then bigger, like a smaller version of the greenery on the walls.
Heh, yeah I forgot about my bits of coal. I'll see if I can do something about that. Since it means a re-render, I may see if I can do something about the repetitive texture tiling on the ground at the same time.
Also, when you complete a level the white car seems to have a problem knowing when it has to move through the tunnel - collision or logic problem?
I'm guessing you had the sound volume quite low? It starts up the engine as soon as you put the car in place, but there is a pause before it starts moving so that it fits in properly with the sound. With the sound turned off, it will seem like a pause, I guess, but with the sound on/up it makes perfect sense. Hopefully anyway.