It's really, really, difficult. In fact, I think it's just unfair - unless I'm missing something, it's pretty much up to chance whether you'll be in the right position to avoid an obstacle when it appears on screen. The controls are really sluggish too, which doesn't help. I like the graphics, though.
I'd give the player more warning of what's coming up, and make the flameball thing much more manoeuvrable. As it is at the moment, you get about half a second to react to an obstacle appearing, and if you can get out of its way at all, most of your time after that is just spent watching the ball move, because there are only two speeds you can move sideways at. After you avoid an obstacle, you then spend another couple of seconds doing nothing before the next one comes up.
...ok, so I've just found the mouse sensitivity button, but I still don't enjoy the two-step speed thing.
I'd give the player more warning of what's coming up, and make the flameball thing much more manoeuvrable. As it is at the moment, you get about half a second to react to an obstacle appearing, and if you can get out of its way at all, most of your time after that is just spent watching the ball move, because there are only two speeds you can move sideways at. After you avoid an obstacle, you then spend another couple of seconds doing nothing before the next one comes up.
...ok, so I've just found the mouse sensitivity button, but I still don't enjoy the two-step speed thing.