I am still not sure if BSPs may be used freely. The only comment I have seen in the mentioned discussion is by a guy named "Radiant":
First off, a big thanks to John Carmack for opening doors for developers... again.
The most exciting thing about this release is the GPL'd version of QeRadiant included with it. Radiant is a tool that many professional level designers swear by. For the first time ever, it is now available for independents to use when creating content for their own games. Prior to this, you needed a license from Id Software in order to use it for commercial purposes.
Where Carmack didn't say anything about license issues.
However, I guess ID won't worry too much, knowing that anyone could mod the compiler slightly and then say it's his work.
This is indeed very exiting news: q3 BSP, amost buried due to the license problem may now become a nice solution for all VIS occlusion needs. Of course this may be bad news for the publishers of map tools, but hey.
I'm not very familar with the bsp format, does it allow a lightmapiing texture? Or how could this be done?
First off, a big thanks to John Carmack for opening doors for developers... again.
The most exciting thing about this release is the GPL'd version of QeRadiant included with it. Radiant is a tool that many professional level designers swear by. For the first time ever, it is now available for independents to use when creating content for their own games. Prior to this, you needed a license from Id Software in order to use it for commercial purposes.
Where Carmack didn't say anything about license issues.
However, I guess ID won't worry too much, knowing that anyone could mod the compiler slightly and then say it's his work.
This is indeed very exiting news: q3 BSP, amost buried due to the license problem may now become a nice solution for all VIS occlusion needs. Of course this may be bad news for the publishers of map tools, but hey.
I'm not very familar with the bsp format, does it allow a lightmapiing texture? Or how could this be done?