Argh! Having trouble!

BlitzMax Forums/BlitzMax Programming/Argh! Having trouble!

I've been converting a mp3 player of mine over the past while now and I am having trouble with loading my Image
Framework brl.GLMax2d
Import Brl.Basic
Import Brl.Blitz
Import Pub.Fmod

Graphics 600,480,0,60    

Type TMusic 
  
Field PlayButtonX:Int
Field PlayButtonY:Int
Field Volume:Int = 100
Field VolumeMax:Int = 200
Global Image:TImage   
Global filter$
Global Mp3File$
Global Mp3Stream:Int

	Method Start()
	FSOUND_SetOutput(FSOUND_OUTPUT_DSOUND)
	FSOUND_Init(44100, 32, FSOUND_INIT_DSOUND_HRTF_FULL)
	FSOUND_Stream_SetBufferSize(2000)
	FSOUND_SetDriver(2)
	End Method
	Method PlayButton()
			If PlayButtonX = MouseX()
		   filter = "Mp3: mp3;All Files:*"
		   Mp3File=RequestFile("Select your mp3 file to open =]",filter$)
		  Mp3Stream = FSOUND_Stream_Open( Mp3File.ToCString(), FSOUND_STREAMABLE, 0, 0 )
					FSOUND_SetSFXMasterVolume(Volume)
							FSOUND_Stream_Play(FSOUND_FREE, Mp3Stream)
							EndIf
		End Method
		Method GUI()                           
		DrawImage Image,PlayButtonX,PlayButtonY                                       
		End Method 
		
End Type 
            
Type TMain  
Field Music:TMusic
	Method New()
	Execute()
	End Method
		Method Execute()
	Music:TMusic = New TMusic
		Repeat
			Music.Start()
			Music.GUI()
			Music.PlayButton()
			Music.Image=LoadImage"\untitled.png"
			GCCollect()                   
			Flip;Cls                              
		Until KeyHit(KEY_ESCAPE) 
	End Method

End Type

New TMain

The error I get is "Compile Error: Unable to convert from 'TImage(Object,Int)' to 'TImage'
Build Error: failed to compile C:/Documents and Settings/*My Windows user name here*/Desktop/mp3 player/mp3 player.bmx" I also set debug mode on but that's useless because the program can't even compile yet.