How to apply Bump and Specular maps?

Blitz3D Forums/Blitz3D Programming/How to apply Bump and Specular maps?

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There was an example of a bump (well normal) mapped torch effect knocking about - it didn't light walls properly (the opposing sides would be shadowed in a reverse fashion) but the floor looked fine and would be suitable for such purposes.

I think this is the right thread, although the links are now dead.