How to apply Bump and Specular maps?

Blitz3D Forums/Blitz3D Programming/How to apply Bump and Specular maps?

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This is from the DX7 SDK, www.tomspeed.com/bumpearth.zip
It's a feature not utilized in B3D, kinda like environmental bumpmapping.

But for the same bottlenecks here: http://www.blitzbasic.com/Community/posts.php?topic=59602 I could probably get this method working from a DLL.

It was dzzling back in the day, but it still looks good and it's all done on the GPU, shame B3D aint using it.