Canvases don't redraw on resize/move.

BlitzMax Forums/BlitzMax Programming/Canvases don't redraw on resize/move.

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I saw someone talking about canvases redrawing and they mentioned hooking events or something, and them not working.

And why should they? The code stops when the window moves. Why would event hooks continue to be called? That would imply some sort of multithreading, wouldn't it? If that were the case I could hook a function to the timer event and have it run in the background simultaneously with my app and I've read Max doesn't support multithreading.