Delta Timing Woes

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Thanks for your answer! :) What kind of polled stuff ?

I noticed that it also happens when the window is focussed the entire time - it takes some time but it happens... what's happening there ?

The game slows down to about 1/5th of the speed- running smoothly so I guess delta time somehow messes up - but how ?

EDIT: Trying fullscreen now - I will report back with my findings.

Yup. Happens in fullscreen aswell, so the window/focus eventhook thing is temporarily out of question - what is wrong with my delta algorithm I just can't seem to get it.

It works like this (pseudocode)

init deltatime
set fps to 45

game mainloop

if screenupdate > 0.75 then
do game stuff
draw stuff
call some types that use (the same) delta aswell
end if

repeat mainloop