BlitzMax v/s Torque

Miscellaneous Forums/General Discussion/BlitzMax v/s Torque

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LOL, that's a good one! Torque is C++, which is superior to Max like assembly would be superior in terms of flexibility to a properly skilled programmer. Aside from that Torque isn't a module it's a whole platform which consists of hundreds of modules.

He didn't say it was. He said it could be. And he's right, you could write a module for BlitzMax which was just like Torque. Dunno if I'd want to, but you could.

That's why I was saying they aren't really comparable. If you've got some grand vision that doesn't fit into the stock Torque toolbox then you'll need considerably more skill to do your game in Torque ... bottom line though you can do it. The same is not true of Blitz ... there are some things only Mark can do.

The only things that only Mark can do are change the language itself, since everything else is a module or optional. And unless Torque allows you to rewrite your C++ compiler to work differently, the same is true of that.