Since Torque could be something like a module for Max, I would have to say that Max is superior in the same way that Assembly is superior
LOL, that's a good one! Torque is C++, which is superior to Max like assembly would be superior in terms of flexibility to a properly skilled programmer. Aside from that Torque isn't a module it's a whole platform which consists of hundreds of modules.
Anything you can complain about in Torque can also be fixed just as easily. If you want to whine about lack of features then use Blitz if you want to move forward then use Torque or some other more open source tool and add your features.
That's why I was saying they aren't really comparable. If you've got some grand vision that doesn't fit into the stock Torque toolbox then you'll need considerably more skill to do your game in Torque ... bottom line though you can do it. The same is not true of Blitz ... there are some things only Mark can do.
As some people would say though ... what does it really matter? You can make a game with either one. That is what always seems to be the problem anyway. People like to complain about the tools rather than just take the crapiest one and make a cool game with it.