BlitzMax v/s Torque

Miscellaneous Forums/General Discussion/BlitzMax v/s Torque

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Once you begin to really comprehend Torque ... it's amazing. Bottomline Torque "can be better" because you get the whole codebase to it. Initially Torque looks daunting and restricting all at the same time but the truth is with the right skills you can make it do anything. Additionally, a lot of Torque's architecture is stuff that you'll just end up learning about and trying to incorporate into Blitz once you begin to really understand programming so using Blitz is a good way to learn the conceptual aspects. Because of that a lot of people would choose Blitz over Torque. I personally wouldn't be using Torque if it weren't for Blitz. I think Blitz is a great step that many people need to take but it's not the end of the road, it's more of a gateway.

Of course now on the 2D front Torque Game Builder is actually very close to being as easy to use and Blitz and in some ways it's easier. I think for some people it might be hard to pick up because it is more modular and people like to be able to just look at the big picture often times. Blitz is very good at that.