When you are looking at hugely sucessful indie projects it is sometimes hard to draw the line between what was an indie project and what was commercial. In the literal sense an indie project is independant of a publisher, but is that really what is implied by the term when you consider corporate development studios who are not tied to one particular publishing deal?
Doom was huge, but if you look back to the 8-bit era almost all games where indi-developed and some people made ... and spent on alchohol and cars ... an aweful lot of tens of millions.
Doom was huge, but if you look back to the 8-bit era almost all games where indi-developed and some people made ... and spent on alchohol and cars ... an aweful lot of tens of millions.