The Hobbit text adventure on the Spectrum 48k.
I was always more interested in the creative aspects of game development (art, design, music, plot, characterisation etc.) than the, quite frankly, tedious process of programming. But, yeah, my first attempts at programming were very simple text adventures using Spectrum BASIC.
I was always more interested in the creative aspects of game development (art, design, music, plot, characterisation etc.) than the, quite frankly, tedious process of programming. But, yeah, my first attempts at programming were very simple text adventures using Spectrum BASIC.