Game in progress : Cavern Challenge

Miscellaneous Forums/Blitz Showcase/Game in progress : Cavern Challenge

Many thanks everybody for all your comments. I feel this game helped to reveal your nostalgia :)

I'm working on a major evolution of the gameplay : instead of dumbly collect all the diams, each player will have to collect only one kind of them (materialized by a number) and avoid at any cost all others !

For each game, all players will have to complete a contract : collect a certain amount of diams (determined by a difficulty level).

Of course, taking bad diams will give you penalty which can make you fail to complete the contract.

Trust me : this really improve a lot the pleasure of playing the game : now I really love it !

In few days I will upload a new release in which you'll find :
- The possibility to change resolution, windowed/full screen and toggle between little and big gfx.
- Now all rocs and diams fall randomly on left or right (in previous release, they tried to fall at left then at right).
- The possibility to specify to which server to connect for a client (I known this was a mandatory feature).
- The new gameplay I spoke about just above.
- Bugfixes I surely forgot.

For this next release I prefered to focus on new features so graphics bug will still be in.

See you.