There is no way that shadow maps are a joke. They are industry standard in movies for a reason. If you think they look crap, I'm tempted to say that you've only seen basic shadow mapping with bilinear filtering/percentage-closer filtering. When you start doing techniques like variance shadow mapping, cascade shadow maps, canopy shadow maps, subdivided shadow maps, the results are incredible and FAST. Also, stencil shadows don't handle transparency, making them pretty useless for outside scenes where you want your trees to be casting shadows.
In regard to the demo, FPS was around 12 all the time, basically same specs as Gfk. Crashed on exit, and I had no textures at all, is that right? Oh, and lots of flickering.
In regard to the demo, FPS was around 12 all the time, basically same specs as Gfk. Crashed on exit, and I had no textures at all, is that right? Oh, and lots of flickering.