Yes, Gfk, you're right... I wasn't thinking.
Still, guys, I just need to know how the computer can determine how much to increase the ball's upward inertia.
Could I somehow determine the slope of the ramp by getting it's "normal"? I don't know much about normals, but I think this might work.
And as for question two, is there a quality, FREE, 3D modellor that I could use for creating static and animated models and save in something that works well with blitz like .B3D? Sorry if that limits things a bit.
Is DeleD a good one?
Still, guys, I just need to know how the computer can determine how much to increase the ball's upward inertia.
Could I somehow determine the slope of the ramp by getting it's "normal"? I don't know much about normals, but I think this might work.
And as for question two, is there a quality, FREE, 3D modellor that I could use for creating static and animated models and save in something that works well with blitz like .B3D? Sorry if that limits things a bit.
Is DeleD a good one?