i'l post a few interior shots soon... a lot of that is constructed, but the code is incomplete, and the animated crew and the instruments are not done... so i use the external view cam for most of my shots...
in the game, you are primarily a first person view participant, either a captain or jr. officer... and the sub requires you to operate controls which will determine what it does from inside the sub, in the control room...
i'm really not a big devotee of external views being part of a submarine simulation... after all, the whole point of being inside a sub is the confined, claustrophobic immersion that it presents... that's the real goal here, to try and virtually give this presence to the player...
to me, external views in a submarine sim is just like being inside a car, and seeing yourself driving by... unles there's a really big mirror on the side of the road, it just aint gonna happen...
but, as a concession to the virtuality of the simulation, and to the desires of the target audience, i'm spending all this time and effort trying to make half way decent looking external visuals...
ahhhh, it's all good though... i'll wind up using this stuff again in another context.
to me, the real fun is being inside the sub... navigating a world that is sight unseen, using only the instrumentation available to guide your way and help you track and destroy, and also evade an enemy force :)
--Mike
in the game, you are primarily a first person view participant, either a captain or jr. officer... and the sub requires you to operate controls which will determine what it does from inside the sub, in the control room...
i'm really not a big devotee of external views being part of a submarine simulation... after all, the whole point of being inside a sub is the confined, claustrophobic immersion that it presents... that's the real goal here, to try and virtually give this presence to the player...
to me, external views in a submarine sim is just like being inside a car, and seeing yourself driving by... unles there's a really big mirror on the side of the road, it just aint gonna happen...
but, as a concession to the virtuality of the simulation, and to the desires of the target audience, i'm spending all this time and effort trying to make half way decent looking external visuals...
ahhhh, it's all good though... i'll wind up using this stuff again in another context.
to me, the real fun is being inside the sub... navigating a world that is sight unseen, using only the instrumentation available to guide your way and help you track and destroy, and also evade an enemy force :)
--Mike