Check to see if an entity can see another

Blitz3D Forums/Blitz3D Programming/Check to see if an entity can see another

Entityvisible checks if one entity can see another not matter where it is based around the entity, be it in front, far to the side or 100 hundred units directly below or way behind it.

This method only allows you to see the entity if it's in your fov like a real person.
The fov and range can be changed to give better or worse sight.