How to use "updateNormals and VertexNormals"?

Blitz3D Forums/Blitz3D Programming/How to use "updateNormals and VertexNormals"?

you will need them especially if a modeller saved a mesh without normals, or with bad or wrong normals. Basicly the normals give the orientation of each Triangle in space. based on this information it will be shaded and smoothed. The Normals are calculated and thenstored in the mesh file. They should be stored in every mesh file, but the world isn't perfect, so giles allows to recalculate them.