Hi,
I want to create a multi-tiered bucket collision check thing in blitzmax. Basically, I'd like to create a bucket which has lots of little buckets in that and more buckets in that till I get to the collisions.
Do you think that is a bad way of dividing up the screen / level for collision checking?
Any better ideas?
I want to create a multi-tiered bucket collision check thing in blitzmax. Basically, I'd like to create a bucket which has lots of little buckets in that and more buckets in that till I get to the collisions.
Do you think that is a bad way of dividing up the screen / level for collision checking?
Any better ideas?