collision options?

Blitz3D Forums/Blitz3D Beginners Area/collision options?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.


oh so sledge does that mean that you would use Beaker's idea and have entitydistance and then a meshintersect.



It would be high on my list - if the shape of your ship allows entitydistance only then that would be even better.


i take it i can model a basic shape make it a child of the ship, then make its alpha zero and use that for meshintersect, so i can still have a detailed ship model ?


That's the idea. Bear in mind that flat meshes that overlap won't flag as intersecting with meshesintersect() - the meshes need to transcend all three axes.