collision options?

Blitz3D Forums/Blitz3D Beginners Area/collision options?

oh so sledge does that mean that you would use Beaker's idea and have entitydistance and then a meshintersect.

i take it i can model a basic shape make it a child of the ship, then make its alpha zero and use that for meshintersect, so i can still have a detailed ship model ?

Pete