that's a good question Sweets... my game plan is to focus on the niche sites that i know would be receptive to the type game i'm working on...
in your case, your games would seem to appeal to a broader audience, and therefore might be a lil harder to target the marketing and exposure sites that would return an effective response...
the first thing that comes to mind would be the casual gaming outlets that offer inexpensive online downloads and such... (you've probably already realized this)...
also, a couple thousand sales at $5.99 is a lot more than a few sales at $15.99... so i would look at what price point is receptive to the target audience as well (if it matches your cost/revenue plan)...
anyway, hopefully, soon i'll be in the same boat as you... with a finished game and looking to increase sales :)
good luck
--Mike
in your case, your games would seem to appeal to a broader audience, and therefore might be a lil harder to target the marketing and exposure sites that would return an effective response...
the first thing that comes to mind would be the casual gaming outlets that offer inexpensive online downloads and such... (you've probably already realized this)...
also, a couple thousand sales at $5.99 is a lot more than a few sales at $15.99... so i would look at what price point is receptive to the target audience as well (if it matches your cost/revenue plan)...
anyway, hopefully, soon i'll be in the same boat as you... with a finished game and looking to increase sales :)
good luck
--Mike