Bug in mouseZspeed()

Blitz3D Forums/Blitz3D Bug Reports/Bug in mouseZspeed()

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By the way, one possible fix would be to give MoveMouse a z component. Then we could maintain mouse z up around 200 or something (higher than anyone could dial in one frame) so it would be immeditalely obvious, when the value sprang back to zero, that the program had lost focus and that the current report should be ignored. (Or perhaps there is a solution using the current info we have access to - Mark?)