I believe the current bones in max were added in version 3, and skin was added in version 4.
Before that, you would need to use biped with physique, which has been available since version 1, but was not part of the entire package until version 6 or 7.
There was an IK and bone system before the current one (it's still there actually) but it is not as friendly to use. That system should be in max 2.5, but there is no nice way to skin an object.
Before that, you would need to use biped with physique, which has been available since version 1, but was not part of the entire package until version 6 or 7.
There was an IK and bone system before the current one (it's still there actually) but it is not as friendly to use. That system should be in max 2.5, but there is no nice way to skin an object.