Graphics3D 640,480 SetBuffer BackBuffer() cam1 = CreateCamera() sphere = CreateSphere(4,cam1) MoveEntity sphere,0,0,2 EntityColor sphere,255,0,0 ScaleEntity sphere,2,2,0.2 cam2 = CreateCamera() CameraClsMode cam2,False,True CameraViewport cam2, 0,0,160,120 MoveEntity cam2,1000,1000,1000 cube = CreateCube(cam2) MoveEntity cube,0,0,4 EntityColor cube,0,255,0 While Not KeyDown(1) RenderWorld Flip Wend End
Moving an object but keeping its perspective
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