Was there a question somewhere? :) BTW what is "traditional animation"? Is this Non-MoCap Animation, or are you refering to those times without bones, rigging etc?
If you like, I made a character animation tutorial for 3dsMax 2.5 based on rotation/move/scale only, that may be useful, although it's "very traditional" or rather "retro" I'd say:
http://www.blitzbasic.com/Community/posts.php?topic=48899
If you like, I made a character animation tutorial for 3dsMax 2.5 based on rotation/move/scale only, that may be useful, although it's "very traditional" or rather "retro" I'd say:
http://www.blitzbasic.com/Community/posts.php?topic=48899