hmmm, are the textures clamped? - i havent looked at the
max2d opengl src, but perhaps this could be resolved by
clamping textures if they are not already clamped? - having
said that, i dont get this effect..so its possibly a driver
problem.
heh..jst checked it is clamped - i cant see from the texture
handeling code what might be wrong - looks fine to me.
max2d opengl src, but perhaps this could be resolved by
clamping textures if they are not already clamped? - having
said that, i dont get this effect..so its possibly a driver
problem.
heh..jst checked it is clamped - i cant see from the texture
handeling code what might be wrong - looks fine to me.