Don't get confused. In a 3D engine you have sub-pixel accuracy, and floating point movement. The image is filtered if you are at a floating point position.
I however respect that this isn't the problem you're experiencing. I think there's a couple of gl mip map issues. One of them I found is with filtering and loadanimimage.
I however respect that this isn't the problem you're experiencing. I think there's a couple of gl mip map issues. One of them I found is with filtering and loadanimimage.