Hi Farflame. I am the creator of the wrapper. Happy to know there are some users :)
What you are doing is fine. The PLAYER ID is basically a struct storing ip and port. and the funcion getplayerid returns a pointer to such struct. When are you calling getplayerid?. You should do when the server receives ID_NEW_INCOMING_CONNECTION packet.
What version of the wrapper are you using?
What you are doing is fine. The PLAYER ID is basically a struct storing ip and port. and the funcion getplayerid returns a pointer to such struct. When are you calling getplayerid?. You should do when the server receives ID_NEW_INCOMING_CONNECTION packet.
What version of the wrapper are you using?