Is Blitz Max good for "Retro" games?

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How big are the EXE files?

Taking the BlitzMax sample, Digesteroids, as an example of a 2D shooter:

Without using Framework, the non-debug .Exe is 1,190 K
Using Framework/Import (the excellent and free Framework Assistant makes this easy), it's 513 K
Running that through UPX Compress (also free) gets it down to 224 K