I realise that windowed mode should multi-task a bit more why is why I have delay(1) in the windowed mode main loop. However, yes in full-screen I want other tasks not to be able to interrupt. All the have to do is hog 20-50ms of time every second or so and suddenly the game looks jerky. This can be prevented by boosting the thread priority, or is there another way? In DOS, a game would get interrupted by nothing and run smooth, but run that same DOS game in windows and you get jerks, nice. I just want to run games in-fullscreen and have them axe all other threads while running, perhaps even axe most threads while the game is focused in windowed mode, but when unfocused, allow windows to have all the CPU time it wants. This sin't so much to ask from a game programming language is it?
BlitzMax Thread Priority
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