Basically the guy was getting some jerks on my framework demos. He found a Yahoo Weather thing running. Disabled it and the demo ran fine. He re-enabled the weather thing and set the demo priority to high and the demo ran fine. I've been through the testing process with him.
Basically I don't want my games to run dodgily on some PCs with certain background tasks running (you can't expect end-users to disable background tasks). On my PC my demo works fine with loads of stuff running, but it seems that certain tasks hog just a bit too much CPU time on some PCs. As BlitzMax seems willing to give up this CPU time, I'm looking for a method into bullying it into hogging CPU time for better game performance on more PCs.
Basically I don't want my games to run dodgily on some PCs with certain background tasks running (you can't expect end-users to disable background tasks). On my PC my demo works fine with loads of stuff running, but it seems that certain tasks hog just a bit too much CPU time on some PCs. As BlitzMax seems willing to give up this CPU time, I'm looking for a method into bullying it into hogging CPU time for better game performance on more PCs.