Well, the gameplay really is intertwined with the presentation. I’ve never pursued a technology that I thought would negatively impact gameplay. It’s always in the context of “how will this technology improve the game?” And it is true that I’m not the final arbiter of what’s necessarily going to make our games fun, gameplay-wise. I don’t necessarily consider myself representative of our target market. And the game play decisions are generally now made by Tim.
But I do still care about making sure that the technology that I help provide, which is sort of the canvas that everything is painted on, is something that will only have positive improvements to the whole game play experience. So I am focused more and more narrowly now, than I used to be, on the graphics technology and my little aspect of this. It’s true that I used to write essentially all of the code for everything. But as the demands of the technology have improved we have to have more and more people and it gets more and more specialized. So I’ve sort of retrenched into the area where I have the most to offer and I put in the time that I can to it.
But I do still care about making sure that the technology that I help provide, which is sort of the canvas that everything is painted on, is something that will only have positive improvements to the whole game play experience. So I am focused more and more narrowly now, than I used to be, on the graphics technology and my little aspect of this. It’s true that I used to write essentially all of the code for everything. But as the demands of the technology have improved we have to have more and more people and it gets more and more specialized. So I’ve sort of retrenched into the area where I have the most to offer and I put in the time that I can to it.
This is the most honest thing Carmack has ever said.