How do you use gile[s] with Blitz3D?

Miscellaneous Forums/Content Creation Tools/How do you use gile[s] with Blitz3D?

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smoothing round shapes means: basicly there are two kinds of shading methods in 3D: smoothed and flatshaded. You may try it in a little blitz program, create a sphere and display it. Then add the EntityFX command for flatshaded (see docs) and compare the result.

Gile[s] is using some kind of smoothing groups to lightmap convertion. Other Lightmappers simply save things flatshaded.

Example:
flatshaded columns with Maplet:

smoothed columns with gile[s]:


Although you can see a seam on the near columns, the distant columns are smootly shaded and appear round. The seams make clear gile[s] needs some manual adjustment of the smnoothing to make it look best.