Creating simple gravity - in BMax.

BlitzMax Forums/BlitzMax Beginners Area/Creating simple gravity - in BMax.

Well I guess the next thing to do is make it available to any object with a single call - using types...

Thanks Jake, Yeah I was interested n the Physics thread which seems to have died now...

And this is really just to highlight that you don't need complex physics, jusyt "as good as" will do.

IPete2.