MiniB3D

BlitzMax Modules Forums/MiniB3D/MiniB3D

So does that mean that you mini-3D-engine will be part of the engine of Mark????

No! This is just a personal project, nothing to do with BRL or Max3D. And er, I don't think Mark needs to borrow any of MiniB3D!

Whats the policy on community input into MiniB3D.

Community input is more than welcome, if you post additions/changes here or email them to me I'll add them to the next release. Mongia has already provided a PointEntity function, thanks dude!

Very very very good work! I've been modifying the B3D loader to load B3D files the way B3D does- ignoring missing textures. Time is short at the mo, but this is a better way than chucking up on a missing texture :)

Yes, good point. That needs changing.

interestingly it does the same distortion as b3d with the default fov...!

Yeah that took some figuring out. The answer is that for field of view, you have to multiply the zoom value (default 1.0), by the viewport ratio - no idea why Mark does it like that.

are you going to take it further than b3d ie shadow volumes, shaders etc?

Probably not, Max3D will take care of all that stuff :)