I never use runtimeerror I just use Notify. Tho I did just try it like this:
And it appers that it shows the error in the console when not in debug mode. I guess runtime error is for develops only.
edit:
what Dreamora said about try..catch
Function LoadImage:TImage(Url:Object, Flags%=-1) Local Image:TImage Image = Brl.Max2D.LoadImage(Url, Flags) If Image = Null Then RuntimeError("The following image failed to load: " + String(Url) + ". Please reinstall the game.") Return Image End Function Function LoadAnimImage:TImage(Url:Object, Cell_Width%, Cell_Height%, First_Cell%, Cell_Count%, Flags%=-1) Local Image:TImage Image = Brl.Max2D.LoadAnimImage(Url, Cell_Width, Cell_Height, First_Cell, Cell_Count, Flags) If Image = Null Then RuntimeError("The following image failed to load: " + String(Url) + ". Please reinstall the game.") Return Image End Function LoadImage("blah")
And it appers that it shows the error in the console when not in debug mode. I guess runtime error is for develops only.
edit:
what Dreamora said about try..catch