Andy, If you think about it all image buffers are arrays, but with a different command set, so its not actualy easyer to use an image buffer.
Mind, Yes a handle to the type is the same as a pointer to it. (But I ment a "Handle" to the player type, not a handle to the player model).
In war games there is no winning move if you are one of the pieces, not if you are the player. Why is there no sympathy for the pawns in chess?
Mind, Yes a handle to the type is the same as a pointer to it. (But I ment a "Handle" to the player type, not a handle to the player model).
In war games there is no winning move if you are one of the pieces, not if you are the player. Why is there no sympathy for the pawns in chess?