>I have a two dimensional array, and there are players, cpu
>people, and everything else moving about a 2d map.
>The >players/ cpu/ everything else can be at any of
>the "cells" in the array. What is the best way, if
>something is moving, to mark new cells as occupied and
>unmark the old cells?
Why not just use an image buffer?
Andy
>people, and everything else moving about a 2d map.
>The >players/ cpu/ everything else can be at any of
>the "cells" in the array. What is the best way, if
>something is moving, to mark new cells as occupied and
>unmark the old cells?
Why not just use an image buffer?
Andy