Entity dimensions

Blitz3D Forums/Blitz3D Programming/Entity dimensions

I don't think there is a limit really... One, really hacky way to do this, would be too...

Position the camera at the entities position. Move away out. Render the model against a black backround, ensuring the model isn't black. Scan from the top, to the middle of the screen with readpixel commands. If only a few pixels are detect at the middle of the screen, then move the camera in and repeat. When a decent amount of pixels are read, you have a rough idea about the height of the mesh, based on how far out the camera is. Verrrrrry hacky way to do it tho...