Oh,
So is by eye the only way I can do it then?
Now That Ive thought about it I see what you mean, is it impossible to set polygon collitions for md2 models. Cos yes if I cannot do that then pukis idea dosnt work.
How about I keep making the model bigger and bigger, and when I get an error cos its too big, I can divide the biggests it can be, by how much I multiplied it, then I would know How big it was?
If that would work, whats the biddest it could be?
So is by eye the only way I can do it then?
Now That Ive thought about it I see what you mean, is it impossible to set polygon collitions for md2 models. Cos yes if I cannot do that then pukis idea dosnt work.
How about I keep making the model bigger and bigger, and when I get an error cos its too big, I can divide the biggests it can be, by how much I multiplied it, then I would know How big it was?
If that would work, whats the biddest it could be?