2D rotation interpolation

BlitzMax Forums/BlitzMax Programming/2D rotation interpolation

TomToad you are not right about that.
You can use negative values for the SetAngel.
Check out this :
Strict

Graphics 640 , 480
While Not KeyDown(KEY_ESCAPE)
	Cls
	
	Local dx = MouseX() - 320
	Local dy = MouseY() - 240
	Local angle = ATan2( dy , dx )
	
	SetRotation angle
	DrawLine 320 , 240 , 340 , 240
	
	SetRotation 0
	DrawText angle , 10 , 10
	
	Flip
Wend


Edit: Funny. We posted allmost the same example to defferent topics in the forum.