Well in fact I was asking for Z-buffer access too some time ago. In fact with physics, good shadows and good Blitz3D code you can do a lot. Of course, Max3D will feature much more cool stuff, like the whole shaders chapter and it will be much closer to "todays standards".
Puki
You must be talking about those crashes and bluescreens, right? (j/k, lee)
Puki
DBPro does stuff Blitz3D doesn't and it has been ages.
You must be talking about those crashes and bluescreens, right? (j/k, lee)