Max crashes after a while!

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Ok, after using GCSetMode 5, this is the first 10 lines printed
GC collectMem: memFreed=1198, time=0ms, objsFreed=29, objsScanned=121, objsLive=34
GC collectMem: memFreed=16932, time=0ms, objsFreed=423, objsScanned=64, objsLive=2
GC collectMem: memFreed=30342, time=0ms, objsFreed=957, objsScanned=64, objsLive=2
GC collectMem: memFreed=16830, time=0ms, objsFreed=574, objsScanned=73, objsLive=11
GC collectMem: memFreed=14716, time=0ms, objsFreed=517, objsScanned=73, objsLive=12
GC collectMem: memFreed=14332, time=0ms, objsFreed=492, objsScanned=41, objsLive=4
GC collectMem: memFreed=14146, time=0ms, objsFreed=492, objsScanned=43, objsLive=4
GC collectMem: memFreed=14936, time=0ms, objsFreed=512, objsScanned=41, objsLive=4
GC collectMem: memFreed=14664, time=0ms, objsFreed=504, objsScanned=37, objsLive=1
GC collectMem: memFreed=14244, time=0ms, objsFreed=499, objsScanned=43, objsLive=4

As you can see, there are several times objsFreed was over 500. let's step through it.
rate = 500
rate :+ 500 - 29 = 971
rate :+ 500 - 423 = 1048
rate :+ 500 - 957 = 591
rate :+ 500 - 574 = 517
rate :+ 500 - 517 = 500
rate :+ 500 - 492 = 508
rate :+ 500 - 492 = 516
rate :+ 500 - 512 = 504
rate :+ 500 - 504 = 500
rate :+ 500 - 499 = 501

After that, objsFreed seems to settle down and is either 499, 500, or 501 each time, keeping rate at around 500 every GCCollect.