I'd love to add realtime shadows to SRX and see how it looks.
Quite right - I own BMax as well as B3D, but there's no way I want to move all my game over to BMax just because it's newer. Also it lacks Tokamak support, so I'd have to completely re-do the game.
I'm sure I'd write SRX-2 in BMax, once the physics and 3d modules are completed, but why not add these features to B3D right now, it won't affect BMax in the slightest.
Max could be 5-6 months away according to Mr Sibley, why not stick the defibulators on Blitz3d one last time!! There's life n the old dog yet I think!!
Quite right - I own BMax as well as B3D, but there's no way I want to move all my game over to BMax just because it's newer. Also it lacks Tokamak support, so I'd have to completely re-do the game.
I'm sure I'd write SRX-2 in BMax, once the physics and 3d modules are completed, but why not add these features to B3D right now, it won't affect BMax in the slightest.