Collision commands - probably not, as I intend to use ODE for the collisions in my own game.
Once I've implemented sprites, some more animation commands and texture flags that will probably be it from me, bar bug fixes and optimisations (oh and a DX driver).
If someone else wants to add terrains, bsps and the other stuff then feel free, but my intention with MiniB3D was always to create only a lightweight version of B3D.
Once I've implemented sprites, some more animation commands and texture flags that will probably be it from me, bar bug fixes and optimisations (oh and a DX driver).
If someone else wants to add terrains, bsps and the other stuff then feel free, but my intention with MiniB3D was always to create only a lightweight version of B3D.